国际刊物论文(部分)
[1]Zhaoqi Wang, Tianlu Mao, Shihong Xia. A Fast and Handy Method for Skeleton-Driven Body Deformation. ACM Computers in Entertainment. 2006, 4(4): 1-11.
[2]Lei Lv, Tianlu Mao, Xuecheng Liu, Zhaoqi Wang. Optimization-based group performance deducing. Journal of Computer Animation and Virtual Worlds, 2013, 1-14, Doi: 10.1002/cav.1544.
[3]Xuecheng Liu, Shihong Xia, Yiwen Fan, Zhaoqi Wang.Exploring Nonlinear Relationship of Blendshape Facial Animation. Computer Graphics Forum 2011.
[4]Tianlu Mao, Qing Ye, Hao Jiang, Shihong Xia, Zhaoqi Wang. Evoking panic in crowd simulation. Transaction on Edutainment VI (Special Issue of CASA 2011), LNCS 6758, pp79-88, 2011.
[5]Hao Jiang, Wenbin Xu, Tianlu Mao, ChunPeng Li, Shihong Xia, Zhaoqi Wang. Continuum Crowd Simulation in Complex Environments. Computers & Graphics 2010, 34(5), 537-544
[6]Shuangyuan Wu, Shihong Xia, Zhaoqi Wang, Chunpeng Li. Efficient motion data indexing and retrieval with local similarity measure of motion strings. The Visual Computer. 2009, 25(5-7): 499-508.
[7]Shihong Xia, Zhaoqi Wang. Recent advances on virtual human synthesis. Science in China Series F: Information Sciences. 2009, 52(5):741-757.
[8]Xuecheng Liu, Tianlu Mao, Shihong Xia, Zhaoqi Wang, Yong Yu. Facial Animation by Optimized Blendshapes from Motion Capture Data. The Journal of Computer Animation and Virtual Worlds. 2008, 19(3-4): 235-245.
[9]Gaojin Wen, Zhaoqi Wang, Shihong Xia. Least-squares fitting of multiple M-dimensional point sets. The Visual Computer. 2006, 22(6): 387-398.
国际会议论文(部分)
[1]Hua Wang,Tianlu Mao, Xingchen Kang, Zhaoqi Wang. An all-in-one efficient lane-changing model for virtual traffic. The 27th International Conference on Computer Animation and Social Agents (CASA 2014).
[2]Lei Lv,Tianlu Mao,Xuecheng Liu,Zhaoqi Wang. From Few to Many: Group Motion Bigraph for Mass Performance, The 26th International Conference on Computer Animation and Social Agents.
[3]Tianlu Mao, Hao Jiang, Shihong Xia, Zhaoqi Wang. Partitioning and Parallelizing Continuum Crowds. The 17th ACM Symposium on Virtual Reality Software and Technology (2010), 231-234, HongKong.
[4]Min shi, Tianlu Mao, Zhaoqi Wang. Physically-based Method for Cloth Deformation. The 24th International Conference on Computer Animation and Social Agents.
[5]Shuangyuan Wu, Zhaoqi Wang, Shihong Xia. Indexing and Retrieval of Human Motion Data by a Hierarchical Tree.ACM Symposium on Virtual Reality Software and Technology 2009.207-214.
[6]Hao Jiang, Wenbin Xu, Tianlu Mao, Chunpeng Li, Shihong Xia, Zhaoqi Wang. A Semantic Environment Model for Crowd Simulation in Multilayered Complex Environment.ACM Symposium on Virtual Reality and Software Technology 2009.191-198.
[7]Guijuan Zhang, Dengming Zhu, Xianjie Qiu, Zhaoqi Wang. An Adaptive Particle Level Set Method for Fluid Animation. Pacific Graphics 2009.15-20.
[8]Wenzhong Wang, Xiaoming Deng, Xianjie Qiu, Shihong Xia, Zhaoqi Wang. Learning local models for 2d human motion tracking. IEEE International Conference on Image Processing 2009.2589-2592.
[9]Tianlu Mao, Shihong Xia, Zhaoqi Wang. Evaluating simplified air force models for cloth simulation. IEEE International Conference on CAD/Graphics 2009.81-86.
[10]Hao Jiang, Wenbin Xu, Tianlu Mao, ChunPeng Li, Shihong Xia, Zhaoqi Wang. Crowds Flow in Complex Environment. IEEE International Conference on CAD/Graphics 2009.54-57.
[11]Bo Shu, Xianjie Qiu, Zhaoqi Wang. Image based modeling via plane sweep based surface growing. Proceedings of IEEE International Conference on Shape Modeling and Applications (SMI) 2009.15-20.
[12]Chunpeng Li, Shihong Xia, Zhaoqi Wang. Pose Synthesis Using the Inverse Jacobian Matrices Learned from Examples.IEEE Virtual Reality Conference 2007.99-106.
[13]Yong Yu, Zhaoqi Wang, Shihong Xia, Tianlu Mao. Automatic Joints Extraction of Scanned Human Body.In Proceeding of the 12th International Conference on Human-Computer Interaction 2007.286-293.
[14]Gaojin Wen, Dengming Zhu, Shihong Xia, Zhaoqi Wang. Total Least Squares Fitting of Point Sets in m-D, Computer Graphics International 2005, 82-86.